- 1.GOLD: In-game currency
GOLD will serve as the naive in-game currency within Ancient Kingdom. It is the lubricant of the Ancient World. Players will initially GOLD to acquire assets such as equipment, potions, items upgrade, support items. However, as in any real economy, a financial system is necessary to facilitate commerce. Whether it be through NPC merchants, or direct peer-to-peer transactions, GOLD is the unit of account to execute operational requirements.
Operating a business is challenging. Managing resources will require critical strategic decision making. Players seeking the monetary rewards available in-game will need to carefully balance their operating expenses against income derived. Operating expenses, such as personnel for mining equipment, damage attack increase for items will all need to be paid in GOLD. It will also serve as the predominant currency within the NFT Marketplace.
2. GOLD Issuance:
GOLD can only be earned through in-game activity or sales by other players. Total distribution is unlimited
- GOLD Distribution
- GOLD Inflation Curved
3. Governance Tokens
3.1. Tokens in-game:
GOLD: Within the Ancient Kingdom, political influence is yet another strategic consideration in the management of territory and the navigation of space. Controlling this political influence introduces a number of advantages for player status, which is represented by the GOLD token.
Holders of GOLD will be in a unique position of jurisdictional owner over entire regions, regardless of who owns title ( NFT ) to the battle and equipment rights. These players will be able to restrict some of the activity that can occur while under their oversight, impose taxes on other players, change tolls, and otherwise create a separate set of laws with which other players must obey. However, GOLD represents voting rights, not dictatorial owners. In this regard, it will likely require multiple players to collaborate on these rules, fines, fees, tolls, etc… lest they be superseded by a more powerful group of players. Decentralized Autonomous Corporations would do well to take advantage of this tool.
- Network: Binance Smart Chain
- Total supply: Unlimited
- Use Case: Market in-game, Quest, Training, Tournament
3.2. Tokens in real world:
DOM: Governance token
- DOM is a governance token, with applications in directing real world economic policy. Externally, control of DOM will enable the gaming community to influence decision making of the Ancient Kingdom development team. This will follow a period of centralization of decision making, likely 2-3 years of game development and balance. At the conclusion of the centralized period, holders will be able to influence game economics, asset release schedules, game direction, and will otherwise provide some degree of ownership in development decision making.
- Use Case:
+ Staking for farm DOM/GOLD
+ Staking for NFTs
+ Payment on Marketplace
Faction governance sets factionwide targets, like the following:
Their targets require staking DOM and a passed vote, and the slots are limited. Each target generates factionwide bonuses in the target region.
Faction governance unlocks mega-projects as well. After a project is completed, they enable new types of airdrop and/or missions for the faction.
4. Tokens Distribution:
Total Supple: 2.000.000.000 tokens
5. Asset destruction and Deflationary Mechanics:
An innovative aspect of Ancient Kingdom is the multi-tiered engagement zones. This mechanic enables players to engage in riskier activity, with the allure of greater rewards. Those players bravely explore the deepest regions of landscape provided by NPC-populated zones. The equivalent to playing for Golden Map, or Play for Swords as it has been coined by the team.
Through seamless smart contract asset assignment, players entering these zones put their powers and skills on the land. A loss of a warrior lead will claim permanent destruction ( burn ) of said NFT. The victor in these engagements will claim spoils of the battle in the form of salvaged NFTs, however, at only a fractional random share of what was destroyed.
Further, certain farmed materials are non-permanent, and will be destroyed as they are consumed for us, materials used in construction ( reduced return when deconstructing an item for material recapture), items, equipment, etec…
Finally, covered in greater detail later, the Ancient Kingdom development team is also committed to a token repurchased and burn program, based on both traditional revenues and in-game revenues.
6. NFTs release:
Characters, Equipments, Components
Every Ancient Kingdom item is a NFT recorded on the blockchain. This means that the origin of each item can be back-tracked to its creation event and, as such, every item used ingame is “ unfakeable “. NFTs can be purchased within Ancient Kingdom using GOLD or on secondary marketplaces using other supported currencies.
New NFT assets will be released periodically by the game developer with careful consideration surrounding the inflationary impact of release. Analysis of current demands for assets by the new players, growth in user-adoption, asset availability on NFT Marketplaces, and the natural deflation of assets resulting from high-risk zone engagements will be conducted prior to the release of a new tranche of assets. All efforts will be undertaken to reduce negative impacts to players and asset holders resulting from these future sales.
Particular emphasis will be placed on assets released in earlier versions with power bonuses or otherwise unique benefits bestowed upon them.
7. NFT Marketplace:
The Ancient Kingdom Marketplace connects all players in game to buy and sell all assets types and post item listings for paid, in-game quests. The majority of assets traded on the Marketplace will be earned doing in-game quests, or equipment, NFT characters in-game. However, it is also a place to list assets purchased from the Private Sale and concept sale. Other players will place bid offers or settle immediately for the price limit. Due to the permanent loss during normal economic activity, all assets are considered deflationary. This deflationary, asset-burning mechanic ensures that assets are unique and of finite supply unlike traditional online games.
Ancient Kingdom will utilize NFTs for the following:
● Reflecting characters
● Recording item’s specific, like weapon hit-points, armor class, skill boots, special bonuses, etc.
● Recording items rarity, i.e., its value is based on statistical probability of item airdrop or value components used to craft the item
Ancient Kingdom items can be either airdropped (i.e. acquired via completing quests/ exploration mission/ map/boss/ P2P or P2E battle/ ) or crafted ( by combining necessary resources ). Any Ancient Kingdom item can also be improved to increase its rarity
8. Tokens burn:
The minting and burning of DOM and GOLD will be purely based on game user-base growth and adoption. The Ancient Kingdom supply and price will be kept on a level to maintain reasonable in-game asset pricing internally and optimize the entry level for new users, while allowing for appreciation externally.
In addition to contributing towards the NFTs burn, the Ancient development team will also participate in a token acquisition and burn mechanism. These purchases will occur on the same open-market DEXs for which all players have access. GOLD repurchased will come from gross company revenues, and will create in circulating supply.